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God Mode launch trailer marks game’s Steam release

Four-player co-op shooter God Mode has released on Steam, this special occasion’s been marked with a new trailer showing off frenetic hordes of evil-killing action.

Looks like a gloriously shallow experience.

 

God Mode doesn’t seem to have any delusions of grandeur. It’s about shooting lots of demons, big and small, with lots of guns, big and small, until either your or they fall over dead. There’s nothing wrong with having clear, simple aims and if God Mode has the gunfeel nailed then it could be an excellent way to spend £7.

It's great that God Mode doesn't come wrapped up in an eight-hour story mode riddled with cutscenes, escort missions, and painfully unfunny sidekicks (that said, I still stand by my wish to punch the immortal our of the game's narrator). Too many games seem to miss the brilliance that can be captured by perfecting mechanics rather than covering up game faults with story.

PC-version of the game will be released on June 25 Deadpool

Publisher Activision has named the exact date of release Deadpool on the PC. Release of the project, which will be the main character is not well known in the Russian superhero Deadpool will be held on June 25. Pre-orders for the game have already been taken.Deadpool, we recall, is one of the most unusual and controversial characters in the universe of comics Marvel. He constantly swearing and releases all sorts of jokes, not really puzzled by questions of morality, which is why it is often mistaken for an anti-hero or even supervillain, and always acting in its sole discretion. Developers at High Moon Studios promises that Deadpool in the game all the features of the character will be fully taken into account.Is this true - we can learn only at the end of June. And while all those who wish to evaluate some new screenshots from the PC-version of Deadpool

 

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Tomb Raider's 1939 Map Pack Released, MP Content Hits PSN, Steam

Just a quick note to let the Tomb Raider fans amongst you know that Square Enix has announced the release of the 1939 Multiplayer Map Pack for the 360, PS3, and PC and that all launch exclusive Tomb Raider downloadable content is now available on the PlayStation Store and Steam. 

 

Available beginning today, the new content features a range of weapons packs and multiplayer characters, including the cunning Scavenger Scout and Hitman: Absolution themed weapons.

Multiplayer fans can also look forward to the Shipwrecked map pack, which will be available across all platforms from early May. Offering a range of hazardous multiplayer arenas, the upcoming map packs will include:

1939 Multiplayer Map Pack
Featuring two new maps; out now for Xbox 360, PlayStation 3 and Windows PC.
• Dogfight: Dating back to the World War II experiments conducted on the island, this bunker is a deadly maze of brick and mortar that could easily become a tomb.
• Forest Meadow: This forest meadow is a hunting ground, filled with open spaces that can be advantageous and dangerous at the same time. Who is the hunter and who is the hunted?

Shipwrecked Multiplayer Map Pack
Featuring two new maps: released early May for Xbox 360, PlayStation 3 and Windows PC.
• Lost Fleet: A massive beached ship serves as a dangerous battleground filled with twists, turns, and traps.
• Himiko’s Cradle: Danger lurks around every corner in this mountain top shrine. The area is sacred to the scavengers and will be your final resting place if you are not careful.

Caves and Cliffs Multiplayer Map Pack
Featuring three new maps: out now on Xbox 360, released mid-April for PlayStation 3 and Windows PC.
• Scavenger Caverns: A massive network of caves used by the scavengers as a prison area.
• Cliff Shantytown: This settlement was built high in the island cliffs. Its many layers hide some of the deadliest traps on the island.
• The Burning Village: A fire has erupted in an abandoned Japanese village. The burning buildings offer multiple ways to escape your enemies, but enter them at your own peril.

So check out the above Multiplayer trailer before letting us know if you plan on picking up any of this additional Tomb Raider content in the comments below.

The Last of Us Extended Red-Band Trailer Released

After fittingly kicking off the television campaign for its upcoming Survival Horror title The Last of Usduring the season finale for AMC's The Walking Dead this past Sunday, Naughty Dog and Sony have released the extended red band story trailer that delivers a look at some new gameplay from the highly-anticipated title. 

 

post by Naughty Dog's Neil Druckmann over on the Official PlayStation Blog delivers additional insight into what we see in the trailer above while teasing the plot points fans are looking forward to discovering. From the post:

This gameplay represents a slice of the journey Joel and Ellie will be taking across the United States. They’ll travel westward, traversing different climates, environments, and seasons. The moral dilemmas and decisions they’re forced to make will test the limits of their conscience and humanity. Who is a friend and who is a foe? The Last of Us explores many questions that deal with themes of loyalty, love, and redemption. We’re excited to hear what you have to say about the game and its narrative.

So, with this latest bit of media, what's everyone thinking about The Last of Us as we draw ever closer to its June 14, 2013 release? Infect the comments with your thoughts on the game and stay tuned toits official GT page for all the latest media

REPORT: COD: Black Ops II 'Uprising' DLC Coming in Mid-April

It appears that Call of Duty: Black Ops II fans will soon experience an uprising as leaked information suggests that the game's latest bit of DLC is coming April 16, 2013 complete with all-new maps and what appears to be a new zombie mode.

As reported by Joystiq, images of promo materials for the content recently hit the net courtesy of aTweet by someone citing a friend who found them at Best Buy. The image matches recent findings within the source code for Call of Duty website that indicate the content is entitled 'Uprising' and that it features the Encore, Studio, Vertigo, and Magma maps in addition to "Mob of the Dead".

The release date of April 16 is include as well, but considering traditional release patterns, that's likely for Xbox Live with a PSN and PC release date to follow about a month later.

We'll let you know once we have official details, but for now feel free to let us know if you plan on picking up the latest DLC for Black Ops II in the comments below.

FORCE FEEDBACK: Are You Sold On Saint's Row IV?

ForceFeedbackSaintsRowIV

If there's one thing you can guarantee about the Saint's Row franchise, it's that it really gets people talking. From its outlandish characters to its absurd scenarios, there really aren't too many games that can beat it in the realms of fun factor and, well, straight up craziness.

With the recent announcement that the next installment in the series, Saint's Row IV, will be coming in August just prior to the release of Grand Theft Auto V, I couldn't help but reach out to the GT Staff and GT Community to gather up some opinion on the game. What are people excited about? What concerns them? How does it compare to highly-anticipated GTA V in most gamer's minds? In a nutshell, I wanted to know if people are already sold on Saint's Row IV or if the new team behind the game has some convincing left to do. So, I'm breaking out my best bunny suit and jumping towards a conclusion to find out in this edition of FORCE FEEDBACK. 

 

First, the details. As I posted late last week, Saint's Row IV will be releasing August 20, 2013 in North American and August 23, 2013 throughout "the rest of the world". As for the story, it's getting even crazier this time around as one might expect. Here's the description:

In the next open-world installment of Saints Row, Deep Silver Volition continues the story of the Third Street Saints by elevating their status to the highest level – the leaders of the free world. In Saints Row IV, the head honcho of the Saints has been elected to the Presidency of the United States. But the Saints are just getting started. Now the larger-than-life insanity of the Saints series gets a new twist with a catastrophic alien invasion, and the aliens have transported the Saints to a bizarro-Steelport simulation. Wield gargantuan superpowers and fight to free humanity from alien granddaddy Zinyak’s mental grasp. Escape the simulation that’s trapped the Saints crew, or die trying.

Of course, the all-new alien theme lends itself to some interesting gameplay scenarios as outlined by the game's new publisher Deep Silver:

Saints Row IV lets players delve into an arsenal of alien weaponry and technology that will turn each Saint into an ultimate entity of destruction. Utilize out-of-this-world superpowers to fight all the way to the top. With intensified action and enhanced customization, players can use their newfound superpowers and leap over buildings, outrun the fastest sports cars, or send enemies flying with telekinesis in the greatest, most insane installment of Saints Row yet.

SRIV_03_Freeze640

So, with an outlandish story setting the stage for some "super" gameplay, I wanted to find out if it was the perfect combination for franchise fans and newcomers alike, or if the salty Saint's vibe is beginning to wear thin.

"How many games have we played where the story is bland and thin, the setting is generic, and the action is mindless?" ask GT's Rob Slusser. "Saints Row games can easily be mistaken for those games, but the difference is Saints Row is well aware of the tired tricks video games pull on gamers. Instead of hiding these faults it calls them out: the story is purposely contrived, the characters are sexy and invincible, and the level of violence is ridiculous. The Saints Row series is a one-two punch of funny and fun to play, something you rarely find in games. As someone who plays a lot of games, it's a breath of fresh air to play something that doesn't take it self seriously."

Even with those core aspects remaining in tact though, there's the issue of the franchise being under new leadership as it was acquired by Deep Silver in the wake of THQ's downfall.

"I hope that THQ's recent financial trouble doesn't affect the quality of the game, and that new publisher Deep Silver doesn't rush out an incomplete game looking for a quick turnover on their investment," continued Slusser. "What I'm really worried about for Saints Row IV though actually isn't even about the game itself. I really hope someone tells the new marketing department that the game is essentially making fun of over-the-top action games, because the marketing people on Saint's Row The Third obviously weren't in on the joke."

All good points, but no matter how the new title is presented, how do everyday gamers feel that the series has evolved and are they ready for another round of maniacal mayhem? Most importantly though, has the franchise established enough of a unique identity to survive the upcoming onslaught of hype surrounding the nearby release of GTA V in September? I asked the GT Community for their reactions on our Facebook page and here's what they had to say.

"It's safe to say at this point that Saint's Row has found it's own feet and is no longer in the same business as GTA. Saint's Row is about creating a playground with very few rules where you are challenged to push the limits of creativity and fun," wrote Harry Davey. "GTA is a lot more about being confined to real life rules and pushing those limits, Grand Theft Auto offers a much more cinematic experience in which you become invested in its story and its characters. Saint's Row has never quite pulled that sort of experience off, although I think it's clear that they were never aiming for that."

"My main concern with Saints Row 4 is that Volition has been picked up by Deep Silver, and their development process may have changed a lot, as THQ were well known for freedom in development. I guess the things we can look forward to is a game engine that is really pushed to it's limits, giving the players a variety in gameplay that no other game offers. I always thought the Saints Row engine would be ideal for a super hero game, and now it seems they are putting those ideas in Saints Row 4. I think the game will be a success, but could easily become convoluted with such a wide range of ideas."

SRIV_02_Jump640

Echoing that sentiment, Evan Baman Brown also stated that the Saint's Row series comes down to one main thing – having fun. "As long as the gameplay is the same, but improved upon, I would say this is bound to be a good game," wrote Brown. "Saints Row The Third kept me entertained, as video games should, and as long as it maintains it's no holds barred idea when it comes to outrageous scenarios, I could see Saints IV being even better than its predecessor. As far as comparing it to GTA V, at this point the two games seem to be completely different, however I can see GTA still selling better than saints simply off of the publicity and the fact that people still love the old fashioned style of freedom in sandbox games."

So it seems the debate between Saint's Row and GTA has grown to become a moot point, but that didn't stop Robbie McFadzean from putting our expectations into perspective by talking about the long-term relevance of both franchises – and alien invasions…

"The main focus of Saints Row games is bonkers gameplay, not story, presentation, character development or intelligent map design," said McFadzean. "These are the main factors of GTA, which is why they can't be compared. Yes, Saints Row is fun, for a while. But in 30 years when the world is enslaved by aliens or something, people will still remember and still be playing GTA. Not Saints Row. Provided that the alien overlords let us have game consoles."

In the end, it really seems like the uniqueness of the Saint's Row series and its ability to simply put FUN at the forefront has secured it a place in the minds of gamers looking for something other than what GTA has to offer. Hopefully, the new game can enhance the qualities that we appreciated so much in our review of Saint's Row The Third (below) while addressing the key issues we, and many others, had with the game.

Super powers and oppressive alien overlords aside, how do YOU think Saint's Row IV will shape up? Are you excited to see how the new setting, weapons, and features combine within the crazy environment that's been crafted by Volition or are you not quite ready for another romp of the ridiculous? It's never too late to let your opinion be known, so cause some carnage down in the comments with your thoughts on Saint's Row IV!

 

XCOM: Enemy Unknown's iOS and Mac Editions Detailed

XCOM_Screen3

While we let you know over the weekend that our 2012 Game of the Year, XCOM: Enemy Unknown, would be coming soon to both the iOS and Mac platforms, today 2K has detailed exactly what fans can expect from these soon-to-be-released versions of the game. 

First, the iOS version. In the video above, XCOM: Enemy Unknown’s lead designer Jake Solomon whips out the ole' iPad to give us a glimpse of the game in action while showcasing how it utilizes the enhanced touch controls to tap your way to total alien dominance with just one finger.

As for content, the game will contain the full core experience by letting players command the XCOM project to create a fully operational base, research alien technologies, and engage in strategic combat.

XCOM: Enemy Unknown will be available this summer for iOS via the iTunes App Store for iPhone, iPad, and iPod touch. No pricing was disclosed in the press release, but as previously noted, fans should expect the game to be "priced appropriately" for what it delivers.

Next up is the Mac release of XCOM: Enemy Unknown, which is coming our way courtesy of Feral Interactive and is being called the 'Elite Edition'. It's coming April 25th and will include the Slingshot and Elite Soldier Pack add-on content, as well as the Second Wave update, which includes a series of gameplay modifiers that add further depth and flexibility to the campaign. The game will include LAN and online multiplayer modes.

“XCOM: Enemy Unknown – Elite Edition is a wonderfully accomplished game,” said David Stephen, Managing Director of Feral Interactive. “Its mix of genres is perfectly balanced and the gameplay is superbly realized. Mac strategy fans won’t want to miss this experience.”

XCOM: Enemy Unknown – Elite Edition for the Mac will retail in North America for US $49.99, £34.99 (inc. VAT) in the UK and €44.99 throughout Europe. XCOM: Enemy Unknown – Elite Edition will also be available online for direct download from a variety of digital partner sites worldwide including theFeral Store and the Mac App Store. A minisite dedicated to the game is available right now, right here.

Minimum system requirements call for a 2.0GHz Intel Mac with at least 4.0GB RAM, 256MB or better graphics card, and Mac OS 10.7.5 or later. The game does not support the following graphics cards: ATI X1xxx series, ATI HD2xxx series, Intel GMA series, NVIDIA 7xxx series and NVIDIA 8xxx series. The following graphics cards require 8GB of system RAM: Intel HD3000, NVIDIA 9400 and NVIDIA 320M.

So, are you excited to check out XCOM: Enemy Unknown on either Mac or iOS? Personally I can't wait to play it on my iPhone and feel that it has the potential to be one of the best mobile experiences to date! Let's hear your thoughts on the matter in the comments below! Of course, we'll keep you posted as we get details of the game's arrival on iOS.

Assassin's Creed IV Black Flag Gets Debut Gameplay Trailer, 'Black Island' Pre-Order Pack

ACIV_BlackFlagGameplayDebut

Assassin's Creed fans have today received their first good look at the upcoming Assassin's Creed IV Black Flag as the gameplay reveal trailer has been released. In it viewers learn how they'll embark on a treacherous journey as Captain Edward Kenway, a pirate trained by assassins, to relive the truly explosive events that defined the Golden Age of Pirates. 

 

In case you missed all the hoopla the first time around, here's an official description to accompany today's debut gameplay trailer.

Assassin’s Creed IV Black Flag tells the story of Edward Kenway, a young British man with a thirst for danger and adventure, who falls from privateering for the Royal Navy into piracy as the war between the major Empires comes to an end. Edward is a fierce pirate and seasoned fighter who soon finds himself embroiled in the ancient war between Assassins and Templars. Set at the dawn of the 18th Century, the game features some of the most infamous pirates in history, such as Blackbeard and Charles Vane, and takes players on a journey throughout the West Indies during a turbulent and violent period of time later to become known as the Golden Age of Pirates.

As noted in the above video, gamers can pre-order the Assassin’s Creed IV Black Flag GameStop Edition to get their hands on “The Black Island” exclusive in-game content pack while also scoring themselves the collectible poster designed by popular comic artist Todd McFarlane (while supplies last).

Here's the booty they'll bank by doing so:

In Assassin’s Creed IV Black Flag’s The Black Island Pack, Captain Morgan’s favorite ship sank off the coast with a full load of legendary sailing equipment. Explore the Black Island and retrieve sought-after treasure to aid you on your adventures.

The Black Island Pack includes:

• The dark and dangerous treasure-hunting quest: Black Island.
• The deadly Black Ship.
• Legendary silver flintlock pistols used by Captain Morgan.
• Valuable multiplayer items including Captain Morgan’s costume, picture, and title.

Assassin’s Creed IV Black Flag will be available on the 360, PS3, and Wii U on October 29, 2013 with a release on PS4, PC, and other next-gen consoles to follow.

Grid 2 AI will become aggressive if you “push them out of their comfort zone”

Grid 2’s AI will adapt to your behaviour on the road, reacting to your style of driving, rather than simply trying to get from A to B and largely ignoring the other cars on the road. If you drive aggressively, clipping their rear or pushing them against the barriers then they will respond in kind.

 

“We’ve added to our cache of AI parameters, allowing us to almost pick and mix characteristics for drivers for how they behave on track,” said producer Iain Smith in an interview with Gaming Bolt. “My favourite improvement with the AI is the dynamic element – if you push them out of their comfort zone, they’ll begin to behave differently to the standard nature; conservative drivers might be driven to make contact with you to secure a podium if you put them in a tight spot. It’s all to play for on the track.”

I’m excited to see how noticeable this dynamic AI is. I’m a pretty rubbish driver, always using other cars as cushions when I take turns and opting to ram into the back of the lead car till I can overtake, so it’s be ace to see the cars begin to react to that sort of behaviour; pushing back at me, or trying to spin me.

Smith also stated that the game's physics engine runs simulations at 1,000 hertz, meaning that "even at the speeds the supercars get up to in the game, we’re sampling the terrain under the vehicle’s wheels quickly enough to then tell the player what to do about it, how to adapt their approach and keep the vehicle under control."

Grid 2 is aiming for a 31 May release date.

25.01.2013
Mister X

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